Build Angry Birds Game in Python – FuzzuTech GUI Magic!

 Demo :


Click Video ðŸ‘‡ðŸ‘‡ðŸ‘‡



























🔹 Features (write in blog content):

  • Drag and Shoot using Mouse Events

  • Real Physics with gravity simulation

  • Collision Detection

  • Score Tracking & Game Reset

  • Offline GUI using tkinter and Pillow

  • Easy to customize – Replace images or add levels!


📄 Viral YouTube Description

🎯 Angry Birds in Python? Yup, it's real!  

This GUI mini-game was built in Python using tkinter + PIL — just drag the bird, aim, and release! Watch it fly with real gravity physics and collide with the pig to score. Fun project, smooth animation, and totally offline.


💻 Tech Stack: tkinter, PIL (Pillow), math  

💡 Highlights:  

- Fully offline GUI  

- Drag & shoot mechanics  

- Animated projectile motion  

- Score tracking + reset  


🧠 Inspired by coding + creativity.  

🔒 No external APIs used.  

🔥 Perfect for coding reels, tech fun & GUI lovers.


🔔 Subscribe for more Python GUI illusions!  

#FuzzuTech #AngryBirdsPython #tkinterGUI #PythonFun #PythonShorts #GameDevPython



Code :

        

        Download This Assets


assets/background.jpg












assets/bird.png



 

 








 assets/pig.png











 

import tkinter as tk

from PIL import Image, ImageTk

import math


root = tk.Tk()

root.title("Angry Birds - Fuzzu Edition")

root.geometry("800x450")

root.resizable(False, False)


canvas = tk.Canvas(root, width=800, height=450)

canvas.pack()


# Load images

bg_img = ImageTk.PhotoImage(Image.open("assets/background.jpg").resize((800, 450)))

bird_img = ImageTk.PhotoImage(Image.open("assets/bird.png").resize((50, 50)))

pig_img = ImageTk.PhotoImage(Image.open("assets/pig.png").resize((50, 50)))


# Draw background

canvas.create_image(0, 0, anchor="nw", image=bg_img)


# Variables

bird_x, bird_y = 100, 300

bird = canvas.create_image(bird_x, bird_y, anchor="nw", image=bird_img)

pig = canvas.create_image(650, 300, anchor="nw", image=pig_img)

drag_start = None

dx = dy = 0

gravity = 0.8

flying = False

dots = []

score = 0

high_score = 0

score_text = canvas.create_text(10, 10, anchor="nw", font=("Arial", 16), fill="white", text=f"Score: 0  |  High Score: 0")


def reset_game():

    global bird_x, bird_y, dx, dy, flying, drag_start, dots

    bird_x, bird_y = 100, 300

    dx = dy = 0

    flying = False

    drag_start = None

    canvas.coords(bird, bird_x, bird_y)

    canvas.delete("result")

    for dot in dots:

        canvas.delete(dot)

    dots.clear()


def update_score():

    global score, high_score

    canvas.itemconfigure(score_text, text=f"Score: {score}  |  High Score: {max(high_score, score)}")


def on_mouse_press(event):

    global drag_start

    if not flying:

        drag_start = (event.x, event.y)


def draw_trajectory(start_x, start_y, vx, vy):

    global dots

    for dot in dots:

        canvas.delete(dot)

    dots = []


    for i in range(1, 15):

        t = i * 2

        x = start_x + vx * t

        y = start_y + vy * t + 0.5 * gravity * (t ** 2)

        dot = canvas.create_oval(x, y, x + 3, y + 3, fill="white", outline="")

        dots.append(dot)


def on_mouse_drag(event):

    if drag_start:

        drag_end = (event.x, event.y)

        temp_dx = (drag_start[0] - drag_end[0]) / 5

        temp_dy = (drag_start[1] - drag_end[1]) / 5

        draw_trajectory(bird_x, bird_y, temp_dx, temp_dy)


def on_mouse_release(event):

    global dx, dy, flying, drag_start

    if drag_start:

        drag_end = (event.x, event.y)

        dx = (drag_start[0] - drag_end[0]) / 5

        dy = (drag_start[1] - drag_end[1]) / 5

        flying = True

        for dot in dots:

            canvas.delete(dot)

        dots.clear()

        animate_bird()


def animate_bird():

    global bird_x, bird_y, dx, dy, flying, score, high_score

    if flying:

        dx *= 0.99

        dy += gravity

        bird_x += dx

        bird_y += dy

        canvas.coords(bird, bird_x, bird_y)


        # Collision

        pig_coords = canvas.coords(pig)

        if abs(bird_x - pig_coords[0]) < 40 and abs(bird_y - pig_coords[1]) < 40:

            flying = False

            score += 1

            if score > high_score:

                high_score = score

            update_score()

            canvas.create_text(400, 200, text="🎉 Hit!", font=("Arial", 36), fill="white", tags="result")

            root.after(1500, reset_game)

            return


        # Miss

        if bird_x > 800 or bird_y > 450:

            flying = False

            score = 0  # reset score on miss

            update_score()

            canvas.create_text(400, 200, text="❌ Missed!", font=("Arial", 36), fill="red", tags="result")

            root.after(1500, reset_game)

            return


        root.after(20, animate_bird)


# Bind events

canvas.bind("<ButtonPress-1>", on_mouse_press)

canvas.bind("<B1-Motion>", on_mouse_drag)

canvas.bind("<ButtonRelease-1>", on_mouse_release)


update_score()

root.mainloop()

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