Build Angry Birds Game in Python – FuzzuTech GUI Magic!

 Demo :


Click Video πŸ‘‡πŸ‘‡πŸ‘‡



























πŸ”Ή Features (write in blog content):

  • Drag and Shoot using Mouse Events

  • Real Physics with gravity simulation

  • Collision Detection

  • Score Tracking & Game Reset

  • Offline GUI using tkinter and Pillow

  • Easy to customize – Replace images or add levels!


πŸ“„ Viral YouTube Description

🎯 Angry Birds in Python? Yup, it's real!  

This GUI mini-game was built in Python using tkinter + PIL — just drag the bird, aim, and release! Watch it fly with real gravity physics and collide with the pig to score. Fun project, smooth animation, and totally offline.


πŸ’» Tech Stack: tkinter, PIL (Pillow), math  

πŸ’‘ Highlights:  

- Fully offline GUI  

- Drag & shoot mechanics  

- Animated projectile motion  

- Score tracking + reset  


🧠 Inspired by coding + creativity.  

πŸ”’ No external APIs used.  

πŸ”₯ Perfect for coding reels, tech fun & GUI lovers.


πŸ”” Subscribe for more Python GUI illusions!  

#FuzzuTech #AngryBirdsPython #tkinterGUI #PythonFun #PythonShorts #GameDevPython



Code :

        

        Download This Assets


assets/background.jpg












assets/bird.png



 

 








 assets/pig.png











 

import tkinter as tk

from PIL import Image, ImageTk

import math


root = tk.Tk()

root.title("Angry Birds - Fuzzu Edition")

root.geometry("800x450")

root.resizable(False, False)


canvas = tk.Canvas(root, width=800, height=450)

canvas.pack()


# Load images

bg_img = ImageTk.PhotoImage(Image.open("assets/background.jpg").resize((800, 450)))

bird_img = ImageTk.PhotoImage(Image.open("assets/bird.png").resize((50, 50)))

pig_img = ImageTk.PhotoImage(Image.open("assets/pig.png").resize((50, 50)))


# Draw background

canvas.create_image(0, 0, anchor="nw", image=bg_img)


# Variables

bird_x, bird_y = 100, 300

bird = canvas.create_image(bird_x, bird_y, anchor="nw", image=bird_img)

pig = canvas.create_image(650, 300, anchor="nw", image=pig_img)

drag_start = None

dx = dy = 0

gravity = 0.8

flying = False

dots = []

score = 0

high_score = 0

score_text = canvas.create_text(10, 10, anchor="nw", font=("Arial", 16), fill="white", text=f"Score: 0  |  High Score: 0")


def reset_game():

    global bird_x, bird_y, dx, dy, flying, drag_start, dots

    bird_x, bird_y = 100, 300

    dx = dy = 0

    flying = False

    drag_start = None

    canvas.coords(bird, bird_x, bird_y)

    canvas.delete("result")

    for dot in dots:

        canvas.delete(dot)

    dots.clear()


def update_score():

    global score, high_score

    canvas.itemconfigure(score_text, text=f"Score: {score}  |  High Score: {max(high_score, score)}")


def on_mouse_press(event):

    global drag_start

    if not flying:

        drag_start = (event.x, event.y)


def draw_trajectory(start_x, start_y, vx, vy):

    global dots

    for dot in dots:

        canvas.delete(dot)

    dots = []


    for i in range(1, 15):

        t = i * 2

        x = start_x + vx * t

        y = start_y + vy * t + 0.5 * gravity * (t ** 2)

        dot = canvas.create_oval(x, y, x + 3, y + 3, fill="white", outline="")

        dots.append(dot)


def on_mouse_drag(event):

    if drag_start:

        drag_end = (event.x, event.y)

        temp_dx = (drag_start[0] - drag_end[0]) / 5

        temp_dy = (drag_start[1] - drag_end[1]) / 5

        draw_trajectory(bird_x, bird_y, temp_dx, temp_dy)


def on_mouse_release(event):

    global dx, dy, flying, drag_start

    if drag_start:

        drag_end = (event.x, event.y)

        dx = (drag_start[0] - drag_end[0]) / 5

        dy = (drag_start[1] - drag_end[1]) / 5

        flying = True

        for dot in dots:

            canvas.delete(dot)

        dots.clear()

        animate_bird()


def animate_bird():

    global bird_x, bird_y, dx, dy, flying, score, high_score

    if flying:

        dx *= 0.99

        dy += gravity

        bird_x += dx

        bird_y += dy

        canvas.coords(bird, bird_x, bird_y)


        # Collision

        pig_coords = canvas.coords(pig)

        if abs(bird_x - pig_coords[0]) < 40 and abs(bird_y - pig_coords[1]) < 40:

            flying = False

            score += 1

            if score > high_score:

                high_score = score

            update_score()

            canvas.create_text(400, 200, text="πŸŽ‰ Hit!", font=("Arial", 36), fill="white", tags="result")

            root.after(1500, reset_game)

            return


        # Miss

        if bird_x > 800 or bird_y > 450:

            flying = False

            score = 0  # reset score on miss

            update_score()

            canvas.create_text(400, 200, text="❌ Missed!", font=("Arial", 36), fill="red", tags="result")

            root.after(1500, reset_game)

            return


        root.after(20, animate_bird)


# Bind events

canvas.bind("<ButtonPress-1>", on_mouse_press)

canvas.bind("<B1-Motion>", on_mouse_drag)

canvas.bind("<ButtonRelease-1>", on_mouse_release)


update_score()

root.mainloop()

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